OmertaEraRules & help

Auto theft & garage

After 24 successful crimes a fence will take stolen cars. Four spots: Low Income Neighborhood, Middle Class Neighborhood, Downtown 5-Star Hotel, and the Fine Dining Restaurant, each with better cars and worse odds. Your Auto Theft skill (1–20) improves with every attempt; around level 7 the Low Income spot is a coin flip, the Hotel needs about 17, and the restaurant is a long shot even for masters. Cooldown 04:00; failing can mean jail.

Stolen cars arrive with random mileage and damage. In the garage you can sell (value less damage, less the fence’s 10%), crush for 20% instantly, smelt into bullets (a Fruit Truck yields 165, a Cadillac V-16 2,430), repair, or equip one car for travel and bootlegging — its cargo is your crate capacity. Garages hold 1–15 cars ($20,000–$1,000,000); garaged cars cannot be stolen and survive your death.

Numbers on this page are read from the live game configuration. Previous: Crimes. Next: Jail & busting.