Two dice and one shooter for the whole room. Every round is one roll: bets close 30 seconds after a round opens, and a roll comes every 36 seconds. The table keeps the point from roll to roll. With the point off (the come-out), a 4, 5, 6, 8, 9 or 10 becomes the point; it stays on until that number is rolled again or a 7 comes. A bet stays on the table, round after round, until it is decided — you can add more on a later round.
- Pass line
- Come-out 7 or 11 wins, 2, 3 or 12 loses; any other number is the point, which must come again before a 7. Pays 1 to 1. Only on the come-out. returns 98.59%, house edge 1.41%.
- Don't pass
- Come-out 2 or 3 wins, 12 is a push (bar 12), 7 or 11 loses; then a 7 before the point wins. Pays 1 to 1. Only on the come-out. returns 98.64%, house edge 1.36%.
- Field
- One roll. 2 or 12 pays 2 to 1; 3, 4, 9, 10 or 11 pays 1 to 1; 5, 6, 7 or 8 loses. returns 94.44%, house edge 5.56%.
- Place 6 / 8
- The number before a 7, paid 7 to 6, so it goes down in $6s. Working on every roll, come-out included, until decided. returns 98.48%, house edge 1.52%.
- The dice
- Out of 36: 4: 3 ways against 6 · 5: 4 ways against 6 · 6: 5 ways against 6 · 8: 5 ways against 6 · 9: 4 ways against 6 · 10: 3 ways against 6.
- One layout per player per roll, and the table limit covers that layout. What was already riding from earlier rolls does not count against it.
- A craps room nobody has rolled in for 10 minutes, with nothing riding, gets a new shooter coming out.
- Every roll a bet rode is logged with that round’s revealed seed, so the whole run replays on the fairness page.